[−][src]Struct twilight_lavalink::player::PlayerManager
Retrieve and create players for guilds.
The player manager contains all of the players for all guilds over all nodes, and can be used to read player information and send events to nodes.
Implementations
impl PlayerManager
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pub fn get(&self, guild_id: &GuildId) -> Option<Ref<GuildId, Player>>
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Return an immutable reference to a player by guild ID.
pub fn get_or_insert(
&self,
guild_id: GuildId,
node: Node
) -> RefMut<GuildId, Player>
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&self,
guild_id: GuildId,
node: Node
) -> RefMut<GuildId, Player>
Return a mutable reference to a player by guild ID or insert a new player linked to a given node.
Trait Implementations
impl Clone for PlayerManager
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fn clone(&self) -> PlayerManager
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fn clone_from(&mut self, source: &Self)
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impl Debug for PlayerManager
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impl Default for PlayerManager
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fn default() -> PlayerManager
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Auto Trait Implementations
impl !RefUnwindSafe for PlayerManager
impl Send for PlayerManager
impl Sync for PlayerManager
impl Unpin for PlayerManager
impl !UnwindSafe for PlayerManager
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,